DSPK V04.00 Furcadia ***** SCRIPT 4.0 ***** SECTION "Default" SCRIPT **New Dragonspeak Script **Created by Morgan Lowe **This is licensed TwoThousand and Seven Morgan Lowe **The Lion's Den (0:38) When a furre says or emotes something with {Mother goose} in it, (1:8) and the triggering furre can see position (158,179), (5:50) set countdown timer 11 to go off in 1 seconds. (5:50) set countdown timer 12 to go off in 2 seconds. (5:50) set countdown timer 13 to go off in 3 seconds. (5:50) set countdown timer 14 to go off in 4 seconds. (5:50) set countdown timer 15 to go off in 5 seconds. (5:50) set countdown timer 16 to go off in 6 seconds. (5:50) set countdown timer 9 to go off in 15 seconds. (5:300) set variable %prilib to the value 1. (0:50) When countdown timer 11 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1014. (0:50) When countdown timer 12 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1015. (0:50) When countdown timer 13 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1016. (0:50) When countdown timer 14 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1017. (0:50) When countdown timer 15 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1018. (0:50) When countdown timer 16 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1019. (0:50) When countdown timer 9 goes off, (5:50) set countdown timer 17 to go off in 1 seconds. (5:50) set countdown timer 18 to go off in 2 seconds. (5:50) set countdown timer 19 to go off in 3 seconds. (5:50) set countdown timer 120 to go off in 4 seconds. (5:50) set countdown timer 130 to go off in 5 seconds. (5:50) set countdown timer 140 to go off in 6 seconds. (5:300) set variable %prilib to the value 0. (0:50) When countdown timer 140 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 2532. (0:50) When countdown timer 130 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1014. (0:50) When countdown timer 120 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1015. (0:50) When countdown timer 19 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1016. (0:50) When countdown timer 18 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1017. (0:50) When countdown timer 17 goes off, (3:2) at position (156,180) on the map, (5:4) place object type 1018. (0:7) When somebody moves into position (158,179), (1:200) and variable %prilib is equal to 1, (5:15) move the triggering furre to (46,111), or to someplace nearby if it's occupied. (5:202) emit message {BUZZ! Motors are running as the bookcase door opens.} to every furre who can see (46,105). (0:7) When somebody moves into position (44,112), (5:15) move the triggering furre to (156,180), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (44,112), (3:2) at position (156,180) on the map, (5:4) place object type 1019. (0:7) When somebody moves into position (44,112), (5:50) set countdown timer 17 to go off in 1 seconds. (5:50) set countdown timer 18 to go off in 2 seconds. (5:50) set countdown timer 19 to go off in 3 seconds. (5:50) set countdown timer 120 to go off in 4 seconds. (5:50) set countdown timer 130 to go off in 5 seconds. (5:50) set countdown timer 140 to go off in 6 seconds. (0:7) When somebody moves into position (84,163),. (5:15) move the triggering furre to (62,83), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (60,84), (5:15) move the triggering furre to (82,164), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (64,83), (5:15) move the triggering furre to (48,169), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (46,168), (5:15) move the triggering furre to (62,82), or to someplace nearby if it's occupied. (0:31) When a furre says {*share}, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:50) set countdown timer 20 to go off in 30 seconds. (5:300) set variable %share to the value 1. (0:31) When a furre says {*shareme}, (1:200) and variable %share is equal to 1, (5:300) set variable %share to the value 0. (5:316) set the triggering furre's entry code to 10. (0:50) When countdown timer 20 goes off, (5:300) set variable %share to the value 0. (0:9) When a furre arrives in the dream, (1:70) and the triggering furre's name is {The Lions's den}, (5:316) set the triggering furre's entry code to 40. (0:7) When somebody moves into position (38,42), (5:15) move the triggering furre to (180,191), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (178,192), (5:15) move the triggering furre to (38,43), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (182,182), (5:15) move the triggering furre to (108,189), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (106,190), (5:15) move the triggering furre to (182,183), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (184,186), (5:15) move the triggering furre to (186,179), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (184,180), (5:15) move the triggering furre to (184,187), or to someplace nearby if it's occupied. (0:18) When somebody drops object type 2516, (3:7) whereever the triggering furre was at when the trigger activated, (5:4) place object type 0. (0:18) When somebody drops object type 2515, (3:7) whereever the triggering furre was at when the trigger activated, (5:4) place object type 0. (0:18) When somebody drops object type 2514, (3:7) whereever the triggering furre was at when the trigger activated, (5:4) place object type 0. (0:18) When somebody drops object type 1205, (3:7) whereever the triggering furre was at when the trigger activated, (5:4) place object type 0. (0:18) When somebody drops object type 1206, (3:7) whereever the triggering furre was at when the trigger activated, (5:4) place object type 0. (0:18) When somebody drops object type 1207, (3:7) whereever the triggering furre was at when the trigger activated, (5:4) place object type 0. (0:10) When a furre leaves the dream, (1:1002) and the triggering furre is holding item 2516 in their paws, (5:76) place object type 0 in the triggering furre's paws. (0:3) When somebody moves into object type 2557, (1:193) and the triggering furre's entry code is not greater than 9, (5:76) place object type 2514 in the triggering furre's paws. (0:3) When somebody moves into object type 2557, (1:193) and the triggering furre's entry code is not greater than 9, (3:7) whereever the triggering furre was at when the trigger activated, (4:3) only where an object type 2557 is, (5:4) place object type 2540. (0:3) When somebody moves into object type 2540, (1:1002) and the triggering furre is holding item 2514 in their paws, (3:7) whereever the triggering furre was at when the trigger activated, (4:3) only where an object type 2540 is, (5:4) place object type 2557. (5:76) place object type 0 in the triggering furre's paws. (0:10) When a furre leaves the dream, (1:1002) and the triggering furre is holding item 2514 in their paws, (5:76) place object type 0 in the triggering furre's paws. (0:3) When somebody moves into object type 2554, (1:193) and the triggering furre's entry code is not greater than 9, (3:7) whereever the triggering furre was at when the trigger activated, (4:3) only where an object type 2554 is, (5:4) place object type 2540. (5:50) set countdown timer 888 to go off in 60 seconds. (5:76) place object type 1207 in the triggering furre's paws. (5:316) set the triggering furre's entry code to 5. (0:1) Whenever somebody moves, (1:194) and timer 888 is not still counting down, (1:1002) and the triggering furre is holding item 1207 in their paws, (5:316) set the triggering furre's entry code to 0. (5:300) set variable %fall to the value 0. (5:76) place object type 0 in the triggering furre's paws. (0:1) Whenever somebody moves, (1:90) and the triggering furre's entry code is 5, (5:312) set variable %fall to the total of rolling 2 dice with 6 sides plus 0. (0:1) Whenever somebody moves, (1:90) and the triggering furre's entry code is 5, (1:202) and variable %fall is less than 5, (5:420) shake the triggering furre's map in style 4, for 5 tenths of a second, with speed 6 and intensity 18. (0:1) Whenever somebody moves, (1:90) and the triggering furre's entry code is 5, (1:200) and variable %fall is equal to 6, (5:72) make the triggering furre lie down. (0:1) Whenever somebody moves, (1:90) and the triggering furre's entry code is 5, (1:201) and variable %fall is greater than 7, (5:420) shake the triggering furre's map in style 2, for 5 tenths of a second, with speed 6 and intensity 18. (0:3) When somebody moves into object type 2558, (1:193) and the triggering furre's entry code is not greater than 9, (5:76) place object type 2515 in the triggering furre's paws. (0:3) When somebody moves into object type 2558, (1:193) and the triggering furre's entry code is not greater than 9, (3:7) whereever the triggering furre was at when the trigger activated, (4:3) only where an object type 2558 is, (5:4) place object type 2540. (0:3) When somebody moves into object type 2540, (1:1002) and the triggering furre is holding item 2515 in their paws, (3:7) whereever the triggering furre was at when the trigger activated, (4:3) only where an object type 2540 is, (5:4) place object type 2558. (5:76) place object type 0 in the triggering furre's paws. (0:10) When a furre leaves the dream, (1:1002) and the triggering furre is holding item 2515 in their paws, (5:76) place object type 0 in the triggering furre's paws. (0:12) When a furre sits down, (1:3) and they move into object type 1025, (3:11) 1 step(s) in front of the triggering furre, (4:3) only where an object type 1026 is, (5:4) place object type 1027. (0:1) Whenever somebody moves, (1:19) and the triggering furre (moved from/is standing at) position (110,188), (3:2) at position (110,189) on the map, (5:4) place object type 1026. (0:1) Whenever somebody moves, (1:19) and the triggering furre (moved from/is standing at) position (108,186), (3:2) at position (108,187) on the map, (5:4) place object type 1026. (0:31) When a furre says {*seclvl}, (1:93) and the triggering furre's entry code is greater than 9, (5:315) set variable %seclvl1 to the triggering furre's entry code. (0:31) When a furre says {*seclvl}, (1:93) and the triggering furre's entry code is greater than 9, (5:200) emit message {Security Levels vary based on position. Security staff has lvl 30, this allows the opening of locked doors and instant transport to most area. Bar staff has lvl 20, this allows unlocking of certain doors and transport to certain areas. Pets and general staff are level 10, this is restricted access to behind the bar and basic functions and transports. Special lvl 40 is Management access, this open almost any door and allows transport to all but Morgan's private areas.} to the triggering furre. (0:31) When a furre says {*seclvl}, (1:93) and the triggering furre's entry code is greater than 9, (5:200) emit message {Your Security Level is %seclvl1} to the triggering furre. (5:300) set variable %seclvl1 to the value 0. (0:32) When a furre says something with {*uplvl} in it, (1:93) and the triggering furre's entry code is greater than 49, (5:314) set variable %seclvl2 to the number the triggering furre just said. (0:31) When a furre says {*mylvl}, (5:316) set the triggering furre's entry code to %seclvl2. (5:300) set variable %seclvl2 to the value 0. (0:7) When somebody moves into position (78,16), (5:15) move the triggering furre to (78,10), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,11), (5:15) move the triggering furre to (80,17), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (96,16), (5:15) move the triggering furre to (96,10), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (96,11), (5:15) move the triggering furre to (96,17), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,10), (5:15) move the triggering furre to (80,17), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (94,10), (5:15) move the triggering furre to (96,17), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (54,104), (5:15) move the triggering furre to (124,80), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (124,81), (5:15) move the triggering furre to (54,105), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (54,14), (1:1013) and position (56,15) is object type 2565, (5:300) set variable %door8 to the value 1. (0:7) When somebody moves into position (54,14), (1:1013) and position (56,15) is object type 2565, (3:2) at position (48,100) on the map, (5:4) place object type 2564. (0:7) When somebody moves into position (54,14), (1:1013) and position (56,15) is object type 2566, (3:2) at position (48,100) on the map, (5:4) place object type 2563. (0:7) When somebody moves into position (54,14), (1:1013) and position (56,15) is object type 2566, (5:300) set variable %door8 to the value 0. (0:7) When somebody moves into position (54,14), (3:2) at position (56,15) on the map, (5:6) swap object types 2565 and 2566. (0:7) When somebody moves into position (50,100), (1:200) and variable %door8 is equal to 0, (5:15) move the triggering furre to (58,21), or to someplace nearby if it's occupied. (0:31) When a furre says {*rc8}, (1:93) and the triggering furre's entry code is greater than 39, (5:300) set variable %door8 to the value 0. (0:31) When a furre says {*rc8}, (1:93) and the triggering furre's entry code is greater than 39, (5:41) place object type 2563 at (48,100). (0:31) When a furre says {*rc8}, (1:93) and the triggering furre's entry code is greater than 39, (5:41) place object type 2565 at (56,15). (0:7) When somebody moves into position (56,22), (5:41) place object type 2563 at (48,100). (5:41) place object type 2565 at (56,15). (5:300) set variable %door8 to the value 0. (5:15) move the triggering furre to (50,101), or to someplace nearby if it's occupied. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (3:2) at position (34,11) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (3:2) at position (34,13) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (3:2) at position (32,13) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (3:2) at position (32,11) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (5:312) set variable %dice1 to the total of rolling 1 dice with 9 sides plus 0. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (5:312) set variable %dice2 to the total of rolling 1 dice with 9 sides plus 0. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 1, (5:202) emit message {Do - Grope} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 2, (5:202) emit message {Do - Lick} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 3, (5:202) emit message {Do - Suck} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 4, (5:202) emit message {Do - Tickle} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 5, (5:202) emit message {Do - Kiss} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 6, (5:202) emit message {Do - Nip / Nibble} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 7, (5:202) emit message {Do - Finger / Claw} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 8, (5:202) emit message {Do - Penitrtate / Rub Junk On} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice1 is equal to 9, (5:202) emit message {Do - Go Wild} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 1, (5:202) emit message {To - Lips} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 2 (5:202) emit message {To - Ears} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 3, (5:202) emit message {To - Chest / Breasts / Nipples} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 4, (5:202) emit message {To - Snatch / Cock} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 5, (5:202) emit message {To - Thighs} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 6, (5:202) emit message {To - Paws} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 7, (5:202) emit message {To - Under Tail [anal]} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 8, (5:202) emit message {To - Neck} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 9, (5:202) emit message {To - Go Wild!} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 6, (1:203) and variable %dice2 is equal to variable %dice1, (5:202) emit message {Yiff like you never have before!!} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %dice2 is equal to 1, (1:203) and variable %dice2 is equal to variable %dice1, (5:202) emit message {Give the best blowJob you ever have!} to every furre who can see (32,12). (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (5:312) set variable %seat1 to the total of rolling 1 dice with 4 sides plus 0. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %seat1 is equal to 1, (3:2) at position (32,11) on the map, (5:6) swap object types 7 and 4. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %seat1 is equal to 2, (3:2) at position (34,11) on the map, (5:6) swap object types 7 and 4. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %seat1 is equal to 3, (3:2) at position (34,13) on the map, (5:6) swap object types 7 and 4. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (1:200) and variable %seat1 is equal to 4, (3:2) at position (32,13) on the map, (5:6) swap object types 7 and 4. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (5:300) set variable %dice1 to the value 0. (0:31) When a furre says {*roll}, (1:8) and the triggering furre can see position (32,12), (5:300) set variable %dice2 to the value 0. (0:31) When a furre says {*r7}, (1:93) and the triggering furre's entry code is more than 9, (5:15) move the triggering furre to (36,12), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (36,10), (1:1013) and position (36,11) is object type 2563, (5:300) set variable %door7 to the value 1. (0:7) When somebody moves into position (36,10), (1:1013) and position (36,11) is object type 2564, (5:300) set variable %door7 to the value 0. (0:7) When somebody moves into position (36,10), (3:2) at position (36,11) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (34,134), (1:200) and variable %door7 is equal to 0, (5:15) move the triggering furre to (36,12), or to someplace nearby if it's occupied. (5:200) emit message {Entering the Yiffy Dice room! Say *yiff for instructions!} to the triggering furre. (0:7) When somebody moves into position (38,13), (1:200) and variable %door7 is equal to 0, (5:15) move the triggering furre to (36,135), or to someplace nearby if it's occupied (0:7) When somebody moves into position (36,10), (3:2) at position (34,136) on the map, (5:6) swap object types 2565 and 2566. (0:31) When a furre says {*rc7}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (34,136). (0:31) When a furre says {*rc7}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (36,11). (0:31) When a furre says {*rc7}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door7 to the value 0. (0:7) When somebody moves into position (38,13), (3:2) at position (32,11) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:7) When somebody moves into position (38,13), (3:2) at position (34,11) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:7) When somebody moves into position (38,13), (3:2) at position (34,13) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:7) When somebody moves into position (38,13), (3:2) at position (32,13) on the map, (4:3) only where an object type 4 is, (5:6) swap object types 4 and 7. (0:7) When somebody moves into position (128,116), (5:15) move the triggering furre to (128,169), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (126,170), (5:15) move the triggering furre to (128,117), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (192,39), (5:15) move the triggering furre to (126,118), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (126,117), (5:15) move the triggering furre to (190,38), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (134,122), (1:1013) and position (134,123) is object type 2563, (5:300) set variable %door10 to the value 1. (0:7) When somebody moves into position (134,122), (1:1013) and position (134,123) is object type 2564, (5:300) set variable %door10 to the value 0. (0:7) When somebody moves into position (134,122), (3:2) at position (134,123) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (170,144), (1:200) and variable %door10 is equal to 0, (5:15) move the triggering furre to (134,124), or to someplace nearby if it's occupied. (0:31) When a furre says {*r10}, (1:93) and the triggering furre's entry code is more than 9, (5:15) move the triggering furre to (134,124), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (136,123), (1:200) and variable %door10 is equal to 0, (5:15) move the triggering furre to (172,143), or to someplace nearby if it's occupied (0:7) When somebody moves into position (134,122), (3:2) at position (172,143) on the map, (5:6) swap object types 2565 and 2566. (0:31) When a furre says {*rc10}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (172,143). (0:31) When a furre says {*rc10}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (134,123). (0:31) When a furre says {*rc10}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door10 to the value 0. (0:7) When somebody moves into position (134,121), (5:15) move the triggering furre to (134,146), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (134,147), (5:15) move the triggering furre to (132,122), or to someplace nearby if it's occupied. (0:7) when somebody moves into position (90,81) (5:15) move the triggering furre to (18,185), or to someplace nearby if it's occupied (5:200) emit message {Security Room. Room check here.} to the triggering furre. (0:7) when somebody moves into position (18,184) (5:15) move the triggering furre to (90,80), or to someplace nearby if it's occupied (0:31) when a furre says {*security} (1:93) and the triggering furre's entry code is more than 19 (5:15) move the triggering furre to (14,186), or to someplace nearby if it's occupied (0:7) When somebody moves into position (16,184), (5:15) move the triggering furre to (18,179), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (16,180), (5:15) move the triggering furre to (16,184), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (30,71), (1:1013) and position (28,72) is object type 2563, (3:2) at position (14,175) on the map (5:4) place object type 2565 (0:7) When somebody moves into position (30,71), (1:1013) and position (28,72) is object type 2564, (3:2) at position (14,175) on the map (5:4) place object type 2566 (0:7) when somebody moves into position (12,174) (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (28,72). (0:7) when somebody moves into position (12,174) (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 383 at (42,59). (0:7) when somebody moves into position (12,174) (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door1 to the value 0. (0:7) when somebody moves into position (12,174) (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (14,175). (0:7) When somebody moves into position (134,44), (1:1013) and position (134,45) is object type 2564, (3:2) at position (14,174) on the map (5:4) place object type 2566 (0:7) When somebody moves into position (134,44), (1:1013) and position (134,45) is object type 2563, (3:2) at position (14,174) on the map (5:4) place object type 2565 (0:7) when somebody moves into position (14,173), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door2 to the value 0. (0:7) when somebody moves into position (14,173), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (134,45). (0:7) when somebody moves into position (14,173), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 383 at (44,56). (0:7) when somebody moves into position (14,173), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (14,174). (0:7) When somebody moves into position (102,104), (1:1013) and position (104,105) is object type 2566, (3:2) at position (16,173) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (102,104), (1:1013) and position (104,105) is object type 2565, (3:2) at position (16,173) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (16,172), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (104,105). (0:7) when somebody moves into position (16,172), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 383 at (48,53). (0:7) when somebody moves into position (16,172), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door3 to the value 0. (0:7) when somebody moves into position (16,172), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (16,173). (0:7) When somebody moves into position (174,43), (1:1013) and position (172,44) is object type 2564, (3:2) at position (16,174) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (174,43), (1:1013) and position (172,44) is object type 2563, (3:2) at position (16,174) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (18,173), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (172,44). (0:7) when somebody moves into position (18,173), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 383 at (54,53). (0:7) when somebody moves into position (18,173), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door4 to the value 0. (0:7) when somebody moves into position (18,173), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (16,174). (0:7) When somebody moves into position (194,15), (1:1013) and position (192,16) is object type 2564, (3:2) at position (18,175) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (194,15), (1:1013) and position (192,16) is object type 2563, (3:2) at position (18,175) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (18,174), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (192,16). (0:7) when somebody moves into position (18,174), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 383 at (56,56). (0:7) when somebody moves into position (18,174), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door5 to the value 0. (0:7) when somebody moves into position (18,174), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (18,175). (0:7) When somebody moves into position (74,103), (1:1013) and position (74,104) is object type 2566, (3:2) at position (18,176) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (74,103), (1:1013) and position (74,104) is object type 2565, (3:2) at position (18,176) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (20,175), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (74,104). (0:7) when somebody moves into position (20,175), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 383 at (60,59). (0:7) when somebody moves into position (20,175), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door6 to the value 0. (0:7) when somebody moves into position (20,175), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (18,176). (0:7) When somebody moves into position (36,10), (1:1013) and position (36,11) is object type 2564, (3:2) at position (20,177) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (36,10), (1:1013) and position (36,11) is object type 2563, (3:2) at position (20,177) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (20,176), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (36,11). (0:7) when somebody moves into position (20,176), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (34,136). (0:7) when somebody moves into position (20,176), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door7 to the value 0. (0:7) when somebody moves into position (20,176), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (20,177). (0:7) When somebody moves into position (54,14), (1:1013) and position (56,15) is object type 2566, (3:2) at position (20,178) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (54,14), (1:1013) and position (56,15) is object type 2565, (3:2) at position (20,178) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (22,177) (1:93) and the triggering furre's entry code is more than 39, (5:300) set variable %door8 to the value 0. (0:7) when somebody moves into position (22,177) (1:93) and the triggering furre's entry code is more than 39, (5:41) place object type 2563 at (48,100). (0:7) when somebody moves into position (22,177) (1:93) and the triggering furre's entry code is more than 39, (5:41) place object type 2565 at (56,15). (0:7) when somebody moves into position (22,177), (1:93) and the triggering furre's entry code is more than 39, (5:41) place object type 2563 at (20,178). (0:7) When somebody moves into position (20,155), (1:1013) and position (20,156) is object type 2566, (3:2) at position (22,179) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (20,155), (1:1013) and position (20,156) is object type 2565, (3:2) at position (22,179) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (22,178), (1:93) and the triggering furre's entry code is more than 9, (5:300) set variable %room9 to the value 0. (0:7) when somebody moves into position (22,178), (1:93) and the triggering furre's entry code is more than 9, (5:41) place object type 2563 at (78,159). (0:7) when somebody moves into position (22,178), (1:93) and the triggering furre's entry code is more than 9, (5:41) place object type 2565 at (20,156). (0:7) when somebody moves into position (22,178), (1:93) and the triggering furre's entry code is more than 39, (5:41) place object type 2563 at (22,179). (0:7) When somebody moves into position (134,122), (1:1013) and position (134,123) is object type 2564, (3:2) at position (22,180) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (134,122), (1:1013) and position (134,123) is object type 2563, (3:2) at position (22,180) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (24,179), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (172,143). (0:7) when somebody moves into position (24,179), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (134,123). (0:7) when somebody moves into position (24,179), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door10 to the value 0. (0:7) when somebody moves into position (24,179), (1:93) and the triggering furre's entry code is more than 39, (5:41) place object type 2563 at (22,180). **SECTION** Everything Starts up (0:0) When everything is starting up, (5:399) clear all variables to zero. (5:212) set silent speech prefix (for spoken commands) to {*} (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (12,105), or to someplace nearby if it's occupied. (5:200) emit message {This dream is loaded as an experiment. It's been down for a few years, Morgan Lowe is the owner still. Whisper for help!} to whoever set off the trigger. (5:204) emitloud message {Someone has Arrived!} to everyone on the map. (0:9) When a furre arrives in the dream, (1:70) and their name is {Morgan|lowe}, (5:102) share dream control with the triggering furre. (5:200) emit message {Remember to say *onduty or *offduty when starting and ending your shift} to whoever set off the trigger. (5:300) set variable %morgy1 to the value 0. (5:300) set variable %morgy2 to the value 1. (0:10) When a furre leaves the dream, (1:70) and their name is {Morgan|lowe}, (5:300) set variable %morgy1 to the value 0. (5:300) set variable %morgy2 to the value 0. (0:9) When a furre arrives in the dream, (1:70) and their name is {Tunlan}, (5:200) emit message {Remember to say *onduty or *offduty when starting and ending your shift} to whoever set off the trigger. (5:300) set variable %Tunlan1 to the value 0. (5:300) set variable %Tunlan2 to the value 1. (0:10) When a furre leaves the dream, (1:70) and their name is {Tunlan}, (5:300) set variable %Tunlan1 to the value 0. (5:300) set variable %Tunlan2 to the value 0. (0:9) When a furre arrives in the dream, (1:70) and their name is {Edward|Tower}, (5:200) emit message {Remember to say *onduty or *offduty when starting and ending your shift} to whoever set off the trigger. (5:300) set variable %Edward2 to the value 1. (5:300) set variable %Edward1 to the value 0. (0:10) When a furre leaves the dream, (1:70) and their name is {Edward|Tower}, (5:300) set variable %Edward1 to the value 0. (5:300) set variable %Edward2 to the value 0. **SECTION** Doors (0:7) When somebody moves into position (114,159), (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (100,71), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (100,70), (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (114,158), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (18,95), (5:15) move the triggering furre to (12,25), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (10,27), (5:15) move the triggering furre to (16,97), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (20,17), (5:15) move the triggering furre to (22,48), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (22,49), (5:15) move the triggering furre to (18,18), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (18,18), (1:105) and they were blocked from moving (or stood still), (5:15) move the triggering furre to (22,48), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (32,35), (5:15) move the triggering furre to (32,31), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (30,32), (5:15) move the triggering furre to (30,36), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (38,41), (5:15) move the triggering furre to (38,37), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (36,38), (5:15) move the triggering furre to (36,42), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (36,39), (5:15) move the triggering furre to (60,40), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (60,41), (5:15) move the triggering furre to (34,40), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (60,60), (5:15) move the triggering furre to (82,49), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (82,49), (5:15) move the triggering furre to (60,61), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (84,40), (5:15) move the triggering furre to (92,21), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (92,22), (5:15) move the triggering furre to (86,41), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (140,15), (5:15) move the triggering furre to (80,47), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (78,46), (5:15) move the triggering furre to (138,14), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (98,75), (5:15) move the triggering furre to (24,37), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (22,36), (5:15) move the triggering furre to (96,74), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (50,151), (5:15) move the triggering furre to (120,152), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (122,151), (5:15) move the triggering furre to (50,150), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (12,133), (5:15) move the triggering furre to (52,150), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (54,151), (5:15) move the triggering furre to (12,134), or to someplace nearby if it's occupied. **SECTION** Seconds Pass (0:100) When 1 seconds have passed, offset by 2, (5:6) swap object types 2488 and 2489. (5:6) swap object types 2547 and 2548. (5:6) swap object types 2528 and 2527. (5:6) swap object types 1000 and 1001. (5:6) swap object types 2444 and 2445. (0:100) When 1 seconds have passed, offset by 1, (5:400) Cycle the three object types in this sequence one step forward: 2420, 2421, 2422. (5:401) Cycle the four object types in this sequence one step forward: 1073, 1074, 1075, 1076. (5:401) Cycle the four object types in this sequence one step forward: 1077, 1078, 1079, 1080. (5:402) Cycle the five object types in this sequence one step forward: 2448, 2449, 2450, 2451, 2453. (5:411) Cycle the four floor types in this sequence one step forward: 143, 144, 145, 146. (5:412) Cycle the five floor types in this sequence one step forward: 138, 139, 140, 141, 142. (5:400) cycle the three object types in this sequence one step forward: 2506, 2507, 2508. (5:400) cycle the three object types in this sequence one step forward: 2568, 2569, 2570. **SECTION** Music (0:7) When somebody moves into position (34,34), (5:200) emit message {say *music[#] for music, add a number 1-10 to the end to select song, say *stop to stop playing.} to whoever set off the trigger. (0:32) When a furre says something with {*music} in it, (1:19) and they (moved from/are standing at) position (36,33), (5:314) set variable %music to the number the triggering furre just said or emoted. (5:33) play music file %music to every furre who can see (28,44). (0:31) When a furre says {*stop}, (1:19) and they (moved from/are standing at) position (36,33), (5:33) play music file 4000 to every furre who can see (28,44). (0:31) When a furre says {*stop}, (1:93) and the triggering furre's entry code is greater than 9, (5:33) play music file 4000 to every furre who can see (28,44). (0:31) When a furre says {*stop}, (1:10) and the triggering furre is the dream owner, (5:33) play music file 4000 to every furre who can see (34,34). (0:7) When somebody moves into position (84,14), (5:200) emit message {say *music[#] for music, add a number 1-10 to the end to select song, say *stop to stop playing.} to whoever set off the trigger. (0:32) When a furre says something with {*music} in it, (1:19) and they (moved from/are standing at) position (84,14), (5:314) set variable %music to the number the triggering furre just said or emoted. (5:33) play music file %music to every furre who can see (88,17). (0:31) When a furre says {*stop}, (1:19) and they (moved from/are standing at) position (84,14), (5:33) play music file 4000 to every furre who can see (88,17). **SECTION** Stats (0:0) When everything is starting up, (5:300) set variable %TotalVisitors to the value 0. (5:300) set variable %TotalVisitorsToday to the value 0. (5:300) set variable %Current to the value 0. (5:300) set variable %Max to the value 0. (5:300) set variable %MaxToday to the value 0. (5:300) set variable %Seconds to the value 0. (5:300) set variable %Minutes to the value 0. (5:300) set variable %Hours to the value 0. (5:300) set variable %Days to the value 0. (0:100) When 1 seconds have passed, offset by 0, (5:302) take variable %Seconds and add 1 to it. (0:100) When 1 seconds have passed, offset by 0, (1:200) and variable %Seconds is equal to 60, (5:300) set variable %Seconds to the value 0. (5:302) take variable %Minutes and add 1 to it. (0:100) When 1 seconds have passed, offset by 0, (1:200) and variable %Minutes is equal to 60, (5:300) set variable %Minutes to the value 0. (5:302) take variable %Hours and add 1 to it. (0:100) When 1 seconds have passed, offset by 0, (1:200) and variable %Hours is equal to 24, (5:300) set variable %Hours to the value 0. (5:302) take variable %Days and add 1 to it. (0:101) When the time is 00:00 FST (5:300) set variable %TotalVisitorsToday to the value 0. (5:300) set variable %MaxToday to the value 0. (0:9) When a furre arrives in the dream, (5:302) take variable %TotalVisitors and add 1 to it. (5:302) take variable %TotalVisitorsToday and add 1 to it. (5:302) take variable %Current and add 1 to it. (0:9) When a furre arrives in the dream, (1:204) and variable %Current is greater than variable %Max, (5:301) copy the value of variable %Current into variable %Max. (0:9) When a furre arrives in the dream, (1:204) and variable %Current is greater than variable %MaxToday, (5:301) copy the value of variable %Current into variable %MaxToday. (0:10) When a furre leaves the dream, (1:119) and they (didn't move from/aren't standing at) position (0,0), (5:304) take variable %Current and subtract 1 from it. **SECTION** Bar (0:31) When a furre says {*beer}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2540 is, (5:5) change object type 2540 to type 2554. (0:31) When a furre says {*hard}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2540 is, (5:5) change object type 2540 to type 2555. (0:31) When a furre says {*martini}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2540 is, (5:5) change object type 2540 to type 2556. (0:31) When a furre says {*cola}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2540 is, (5:5) change object type 2540 to type 2557. (0:31) When a furre says {*red}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2540 is, (5:5) change object type 2540 to type 2558. (0:31) When a furre says {*clear}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2554 is, (5:5) change object type 2554 to type 2540. (0:31) When a furre says {*clear}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2555 is, (5:5) change object type 2555 to type 2540. (0:31) When a furre says {*clear}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2556 is, (5:5) change object type 2556 to type 2540. (0:31) When a furre says {*clear}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2557 is, (5:5) change object type 2557 to type 2540. (0:31) When a furre says {*clear}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2558 is, (5:5) change object type 2558 to type 2540. (0:31) When a furre says {*food}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2540 is, (5:5) change object type 2540 to type 2591. (0:31) When a furre says {*clear}, (1:93) and the triggering furre's entry code is greater than 9, (3:10) in the space right in front of the triggering furre, (4:3) only where an object type 2591 is, (5:5) change object type 2591 to type 2540. (0:31) When a furre says {*clear bar}, (1:93) and the triggering furre's entry code is greater than 9, (3:1) everywhere on the whole map, (4:3) only where an object type 2554 is, (5:4) place object type 2540. (0:31) When a furre says {*clear bar}, (1:93) and the triggering furre's entry code is greater than 9, (3:1) everywhere on the whole map, (4:3) only where an object type 2555 is, (5:4) place object type 2540. (0:31) When a furre says {*clear bar}, (1:93) and the triggering furre's entry code is greater than 9, (3:1) everywhere on the whole map, (4:3) only where an object type 2556 is, (5:4) place object type 2540. (0:31) When a furre says {*clear bar}, (1:93) and the triggering furre's entry code is greater than 9, (3:1) everywhere on the whole map, (4:3) only where an object type 2557 is, (5:4) place object type 2540. (0:31) When a furre says {*clear bar}, (1:93) and the triggering furre's entry code is greater than 9, (3:1) everywhere on the whole map, (4:3) only where an object type 2558 is, (5:4) place object type 2540. (0:31) When a furre says {*clear bar}, (1:93) and the triggering furre's entry code is greater than 9, (3:1) everywhere on the whole map, (4:3) only where an object type 2591 is, (5:4) place object type 2540. (0:31) When a furre says {*tea}, (1:93) and the triggering furre's entry code is greater than 9, (5:300) set variable %pot to the value 1. (0:31) When a furre says {*tea}, (1:93) and the triggering furre's entry code is greater than 9, (3:2) at position (26,36) on the map, (5:4) place object type 2546. (0:31) When a furre says {*tea}, (5:318) set variable %tea2 to the number of furres in the dream. (5:306) multiply variable %tea2 by 13. (0:100) When %tea2 seconds have passed, offset by 1, (1:200) and variable %pot is equal to 1, (3:2) at position (26,36) on the map, (5:5) change object type 2546 to type 2547. (0:31) When a furre says {*cleartea}, (1:93) and the triggering furre's entry code is greater than 9, (1:200) and variable %pot is equal to 1, (5:300) set variable %pot to the value 0. (0:31) When a furre says {*cleartea}, (1:93) and the triggering furre's entry code is greater than 9, (3:2) at position (26,36) on the map, (5:4) place object type 2545. (0:7) When somebody moves into position (20,46), (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (22,46), or to someplace nearby if it's occupied. **SECTION** Yiff and Locals (0:31) When a furre says {*Yiff}, (5:200) emit message {Its easy! say *roll, the seat under the target will turn red and they will get a little taller :op The roll will be emitted.} to whoever set off the trigger. (0:31) When a furre says {*lion}, (5:1200) change the triggering furry to localspecies 1. (0:31) When a furre says {*feral}, (1:70) and their name is {srigg}, (5:1200) change the triggering furry to localspecies 2. (0:31) When a furre says {*feral}, (1:70) and their name is {Morgan|lowe}, (5:1200) change the triggering furry to localspecies 2. (0:31) When a furre says {*return}, (5:1202) change the triggering furry back to their original species. **SECTION** Dancing (0:31) When a furre says {*dance on}, (3:1) everywhere on the whole map, (4:3) only where an object type 2447 is, (5:4) place object type 2448. (0:31) When a furre says {*dance on}, (3:2) at position (28,45) on the map, (5:1) set the floor to type 139. (0:31) When a furre says {*dance on}, (3:2) at position (30,45) on the map, (5:1) set the floor to type 139. (0:31) When a furre says {*dance on}, (3:2) at position (32,45) on the map, (5:1) set the floor to type 139. (0:31) When a furre says {*dance on}, (3:2) at position (34,45) on the map, (5:1) set the floor to type 139. (0:31) When a furre says {*dance on}, (3:2) at position (28,46) on the map, (5:1) set the floor to type 141. (0:31) When a furre says {*dance on}, (3:2) at position (32,44) on the map, (5:1) set the floor to type 141. (0:31) When a furre says {*dance on}, (3:2) at position (30,47) on the map, (5:1) set the floor to type 138. (0:31) When a furre says {*dance on}, (3:2) at position (32,46) on the map, (5:1) set the floor to type 138. (0:31) When a furre says {*dance on}, (3:2) at position (28,44) on the map, (5:1) set the floor to type 138. (0:31) When a furre says {*dance on}, (3:2) at position (32,43) on the map, (5:1) set the floor to type 138. (0:31) When a furre says {*dance on}, (3:2) at position (30,43) on the map, (5:1) set the floor to type 142. (0:31) When a furre says {*dance on}, (3:2) at position (32,47) on the map, (5:1) set the floor to type 142. (0:31) When a furre says {*dance on}, (3:2) at position (30,42) on the map, (5:1) set the floor to type 140. (0:31) When a furre says {*dance on}, (3:2) at position (30,44) on the map, (5:1) set the floor to type 140. (0:31) When a furre says {*dance on}, (3:2) at position (30,46) on the map, (5:1) set the floor to type 140. (0:31) When a furre says {*dance on}, (3:2) at position (30,48) on the map, (5:1) set the floor to type 140. (0:31) When a furre says {*dance off}, (3:2) at position (26,46) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (30,49) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (32,41) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (34,44) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (38,44) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (32,32) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (26,34) on the map, (5:4) place object type 2447. (0:31) When a furre says {*dance off}, (3:2) at position (28,45) on the map, (5:1) set the floor to type 143. (0:31) When a furre says {*dance off}, (3:2) at position (30,45) on the map, (5:1) set the floor to type 143. (0:31) When a furre says {*dance off}, (3:2) at position (32,45) on the map, (5:1) set the floor to type 143. (0:31) When a furre says {*dance off}, (3:2) at position (34,45) on the map, (5:1) set the floor to type 143. (0:31) When a furre says {*dance off}, (3:2) at position (28,46) on the map, (5:1) set the floor to type 145. (0:31) When a furre says {*dance off}, (3:2) at position (32,44) on the map, (5:1) set the floor to type 145. (0:31) When a furre says {*dance off}, (3:2) at position (30,47) on the map, (5:1) set the floor to type 146. (0:31) When a furre says {*dance off}, (3:2) at position (32,46) on the map, (5:1) set the floor to type 146. (0:31) When a furre says {*dance off}, (3:2) at position (28,44) on the map, (5:1) set the floor to type 146. (0:31) When a furre says {*dance off}, (3:2) at position (32,43) on the map, (5:1) set the floor to type 146. (0:31) When a furre says {*dance off}, (3:2) at position (30,43) on the map, (5:1) set the floor to type 143. (0:31) When a furre says {*dance off}, (3:2) at position (32,47) on the map, (5:1) set the floor to type 143+. (0:31) When a furre says {*dance off}, (3:2) at position (30,42) on the map, (5:1) set the floor to type 145. (0:31) When a furre says {*dance off}, (3:2) at position (30,44) on the map, (5:1) set the floor to type 145. (0:31) When a furre says {*dance off}, (3:2) at position (30,46) on the map, (5:1) set the floor to type 145. (0:31) When a furre says {*dance off}, (3:2) at position (30,48) on the map, (5:1) set the floor to type 145. **SECTION** Teleports (0:31) When a furre says {*dj}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (38,29), or to someplace nearby if it's occupied. (0:31) When a furre says {*bar}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (30,41), or to someplace nearby if it's occupied. (0:31) When a furre says {*lobby}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (14,22), or to someplace nearby if it's occupied. (0:31) When a furre says {*bathroom}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (58,17), or to someplace nearby if it's occupied. (0:31) When a furre says {*shower}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (62,38), or to someplace nearby if it's occupied. (0:31) When a furre says {*enter}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (14,104), or to someplace nearby if it's occupied. (0:31) When a furre says {*staffroom}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (94,72), or to someplace nearby if it's occupied. (0:31) When a furre says {*r6}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (78,105), or to someplace nearby if it's occupied. (0:31) When a furre says {*r5}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (178,16), or to someplace nearby if it's occupied. (0:31) When a furre says {*r4}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (164,48), or to someplace nearby if it's occupied. (0:31) When a furre says {*r3}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (108,110), or to someplace nearby if it's occupied. (0:31) When a furre says {*r2}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (132,48), or to someplace nearby if it's occupied. (0:31) When a furre says {*r1}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (28,72), or to someplace nearby if it's occupied. (0:31) When a furre says {*bbar}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (22,39), or to someplace nearby if it's occupied. (0:31) When a furre says {*rave}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (88,18), or to someplace nearby if it's occupied. (0:31) When a furre says {*pool}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (132,14), or to someplace nearby if it's occupied. (0:31) When a furre says {*morgan}, (1:70) and the triggering furre's name is {morgan|lowe}, (5:15) move the triggering furre to (78,136), or to someplace nearby if it's occupied. (0:31) When a furre says {*morgan}, (1:70) and the triggering furre's name is {Anastasia|lowe}, (5:15) move the triggering furre to (78,136), or to someplace nearby if it's occupied. (0:31) When a furre says {*library}, (1:93) and the triggering furre's entry code is greater than 9, (5:15) move the triggering furre to (150,187), or to someplace nearby if it's occupied. **SECTION** Iunno thing sorry :/ (0:3) When somebody moves into object type 2542, (1:93) and the triggering furre's entry code is greater than 9, (3:6) where the triggering furre moved into, (5:6) swap object types 2542 and 2543. (0:3) When somebody moves into object type 2543, (1:93) and the triggering furre's entry code is greater than 9, (3:6) where the triggering furre moved into, (5:6) swap object types 2543 and 2542. **SECTION** Cuff and Push (0:31) When a furre says {*cuff}, (1:70) and their name is {morgan|lowe}, (1:200) and variable %cuff5 is equal to 0, (5:300) set variable %cuff5 to the value 1. (0:1) Whenever somebody moves, (1:70) and their name is {morgan|lowe}, (1:200) and variable %cuff5 is equal to 1, (1:4) and they bump into a furre, (5:300) set variable %cuff5 to the value 2. (5:351) set variable %captivePos5 to the X,Y position the triggering furre moved to. (0:31) When a furre says {*uncuff}, (1:70) and their name is {morgan|lowe}, (5:300) set variable %captivePos5 to the value 0. (5:300) set variable %cuff5 to the value 0. (0:1) Whenever somebody moves, (1:19) and they (moved from/are standing at) position (%captivePos5), (1:104) and they didn't bump into a furre, (1:5) and they successfully moved, (5:18) move the triggering furre back where they came from. (0:1) Whenever somebody moves, (1:200) and variable %cuff5 is equal to 2, (1:70) and their name is {morgan|lowe}, (1:5) and they successfully moved, (1:1100) and there's a furre at (%captivePos5), (3:2) at position (%captivePos5) on the map, (5:350) set variable %captivePos5 to the X,Y position the triggering furre (moved from/is standing at). (5:16) move any furre present to (%captivePos5) if there's nobody already there. (0:1) Whenever somebody moves, (1:200) and variable %cuff5 is equal to 2, (1:70) and their name is {morgan|lowe}, (1:1101) and there's no furre at (%captivePos5), (5:300) set variable %captivePos5 to the value 0. (5:300) set variable %cuff5 to the value 0. (0:31) When a furre says {*Stats}, (1:93) and the triggering furre's entry code is greater than 9, (5:200) emit message {Total of visitors: %TotalVisitors } to whoever set off the trigger. (5:200) emit message {Total of visitors today: %TotalVisitorsToday } to whoever set off the trigger. (5:200) emit message {Max. of visitors: %Max } to whoever set off the trigger. (5:200) emit message {Max. of visitors today: %MaxToday } to whoever set off the trigger. (5:200) emit message {Dream uptime: %Days days, %Hours hours, %Minutes minutes, %Seconds seconds.} to whoever set off the trigger. ***NorthEast*** (0:32) When a furre says something with {*push} in it, (1:13) and the triggering furre is facing northeast (up and right), (1:93) and the triggering furre's entry code is greater than 29, (5:314) set variable %push to the number the triggering furre just said. (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:80) move any furre present %push step(s) northeast (up and right) if there's nobody already there. ***SouthEast*** (0:32) When a furre says something with {*push} in it, (1:14) and the triggering furre is facing southeast (down and right), (1:93) and the triggering furre's entry code is greater than 29, (5:314) set variable %push to the number the triggering furre just said. (3:51) 1 step(s) southeast (down and right) from where the triggering furre (moved from/is standing), (5:81) move any furre present %push step(s) southeast if there's nobody already there. ***SouthWest*** (0:32) When a furre says something with {*push} in it, (1:15) and the triggering furre is facing southwest (down and left), (1:93) and the triggering furre's entry code is greater than 29, (5:314) set variable %push to the number the triggering furre just said. (3:52) 1 step(s) southwest (down and left) from where the triggering furre (moved from/is standing), (5:82) move any furre present %push step(s) southwest if there's nobody already there. ***NorthWest*** (0:32) When a furre says something with {*push} in it, (1:16) and the triggering furre is facing northwest (up and left), (1:93) and the triggering furre's entry code is greater than 29, (5:314) set variable %push to the number the triggering furre just said. (3:53) 1 step(s) northwest (up and left) from where the triggering furre (moved from/is standing), (5:83) move any furre present %push step(s) northwest if there's nobody already there. **SECTION** Doors2 (0:7) When somebody moves into position (134,44), (1:1013) and position (134,45) is object type 2563, (5:300) set variable %door2 to the value 1. (0:7) When somebody moves into position (134,44), (1:1013) and position (134,45) is object type 2564, (5:300) set variable %door2 to the value 0. (0:7) When somebody moves into position (134,44), (3:2) at position (134,45) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (44,54), (1:200) and variable %door2 is equal to 0, (5:15) move the triggering furre to (134,49), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (134,50), (1:200) and variable %door2 is equal to 0, (5:15) move the triggering furre to (46,55), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (134,44), (3:2) at position (44,56) on the map, (5:6) swap object types 383 and 384. (0:31) When a furre says {*rc2}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door2 to the value 0. (0:31) When a furre says {*rc2}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (134,45). (0:31) When a furre says {*rc2}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 383 at (44,56). (0:7) When somebody moves into position (30,71), (1:1013) and position (28,72) is object type 2563, (5:300) set variable %door1 to the value 1. (0:7) When somebody moves into position (30,71), (1:1013) and position (28,72) is object type 2564, (5:300) set variable %door1 to the value 0. (0:7) When somebody moves into position (30,71), (3:2) at position (28,72) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (42,57), (1:200) and variable %door1 is equal to 0, (5:15) move the triggering furre to (30,73), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (30,74), (1:200) and variable %door1 is equal to 0, (5:15) move the triggering furre to (42,58), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (30,71), (3:2) at position (42,59) on the map, (5:6) swap object types 383 and 384. (0:31) When a furre says {*rc1}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (28,72). (0:31) When a furre says {*rc1}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 383 at (42,59). (0:31) When a furre says {*rc1}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door1 to the value 0. (0:7) When somebody moves into position (12,72), (5:15) move the triggering furre to (18,68), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (18,67), (5:15) move the triggering furre to (12,71), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (102,104), (1:1013) and position (104,105) is object type 2565, (5:300) set variable %door3 to the value 1. (0:7) When somebody moves into position (102,104), (1:1013) and position (104,105) is object type 2566, (5:300) set variable %door3 to the value 0. (0:7) When somebody moves into position (102,104), (3:2) at position (104,105) on the map, (5:6) swap object types 2565 and 2566. (0:7) When somebody moves into position (48,51), (1:200) and variable %door3 is equal to 0, (5:15) move the triggering furre to (110,111), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (110,112), (1:200) and variable %door3 is equal to 0, (5:15) move the triggering furre to (48,52), or to someplace nearby if it's occupied (0:7) When somebody moves into position (46,86), (3:2) at position (104,105) on the map, (5:6) swap object types 383 and 384. (0:31) When a furre says {*rc3}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (104,105). (0:31) When a furre says {*rc3}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 383 at (48,53). (0:31) When a furre says {*rc3}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door3 to the value 0. (0:7) When somebody moves into position (174,43), (1:1013) and position (172,44) is object type 2563, (5:300) set variable %door4 to the value 1. (0:7) When somebody moves into position (174,43), (1:1013) and position (172,44) is object type 2564, (5:300) set variable %door4 to the value 0. (0:7) When somebody moves into position (174,43), (3:2) at position (172,44) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (54,51), (1:200) and variable %door4 is equal to 0, (5:15) move the triggering furre to (164,49), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (162,50), (1:200) and variable %door4 is equal to 0, (5:15) move the triggering furre to (52,52), or to someplace nearby if it's occupied (0:7) When somebody moves into position (174,43), (3:2) at position (54,53) on the map, (5:6) swap object types 383 and 384. (0:31) When a furre says {*rc4}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (172,44). (0:31) When a furre says {*rc4}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 383 at (54,53). (0:31) When a furre says {*rc4}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door4 to the value 0. (0:7) When somebody moves into position (84,10), (5:15) move the triggering furre to (110,32), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (112,33), (5:15) move the triggering furre to (86,11), or to someplace nearby if it's occupied (0:7) When somebody moves into position (80,14), (5:15) move the triggering furre to (106,36), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (108,37), (5:15) move the triggering furre to (82,15), or to someplace nearby if it's occupied (0:7) When somebody moves into position (112,28), (3:2) at position (82,14) on the map, (5:6) swap object types 383 and 384. (0:7) When somebody moves into position (112,28), (3:2) at position (84,13) on the map, (5:6) swap object types 383 and 384. (0:7) When somebody moves into position (194,15), (1:1013) and position (192,16) is object type 2563, (5:300) set variable %door5 to the value 1. (0:7) When somebody moves into position (194,15), (1:1013) and position (192,16) is object type 2564, (5:300) set variable %door5 to the value 0. (0:7) When somebody moves into position (194,15), (3:2) at position (192,16) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (56,54), (1:200) and variable %door5 is equal to 0, (5:15) move the triggering furre to (178,17), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (176,18), (1:200) and variable %door5 is equal to 0, (5:15) move the triggering furre to (56,55), or to someplace nearby if it's occupied (0:7) When somebody moves into position (194,15), (3:2) at position (56,56) on the map, (5:6) swap object types 383 and 384. (0:31) When a furre says {*rc5}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (192,16). (0:31) When a furre says {*rc5}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 383 at (56,56). (0:31) When a furre says {*rc5}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door5 to the value 0. (0:7) When somebody moves into position (74,103), (1:1013) and position (74,104) is object type 2565, (5:300) set variable %door6 to the value 1. (0:7) When somebody moves into position (74,103), (1:1013) and position (74,104) is object type 2566, (5:300) set variable %door6 to the value 0. (0:7) When somebody moves into position (74,103), (3:2) at position (74,104) on the map, (5:6) swap object types 2565 and 2566. (0:7) When somebody moves into position (60,57), (1:200) and variable %door6 is equal to 0, (5:15) move the triggering furre to (76,106), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (76,107), (1:200) and variable %door6 is equal to 0, (5:15) move the triggering furre to (58,58), or to someplace nearby if it's occupied (0:7) When somebody moves into position (74,104), (3:2) at position (60,59) on the map, (5:6) swap object types 383 and 384. (0:31) When a furre says {*rc6}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (74,104). (0:31) When a furre says {*rc6}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 383 at (60,59). (0:31) When a furre says {*rc6}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door6 to the value 0. (0:7) When somebody moves into position (152,27), (1:1013) and position (150,28) is object type 2563, (5:300) set variable %door11 to the value 1. (0:7) When somebody moves into position (152,27), (1:1013) and position (150,28) is object type 2564, (5:300) set variable %door11 to the value 0. (0:7) When somebody moves into position (152,27), (3:2) at position (150,28) on the map, (5:6) swap object types 2563 and 2564. (0:7) When somebody moves into position (122,14), (1:200) and variable %door11 is equal to 0, (5:15) move the triggering furre to (150,28), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (152,29), (1:200) and variable %door11 is equal to 0, (5:15) move the triggering furre to (124,15), or to someplace nearby if it's occupied (0:7) When somebody moves into position (152,27), (3:2) at position (122,16) on the map, (5:6) swap object types 2565 and 2566. (0:31) When a furre says {*rc11}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (122,16). (0:31) When a furre says {*rc11}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (150,28). (0:31) When a furre says {*rc11}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door11 to the value 0. (0:7) When somebody moves into position (152,27), (1:1013) and position (150,28) is object type 2563, (3:2) at position (24,181) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (152,27), (1:1013) and position (150,28) is object type 2564, (3:2) at position (24,181) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (24,180), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door11 to the value 0. (0:7) when somebody moves into position (24,180), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (24,181). (0:7) when somebody moves into position (24,180), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (122,16). (0:7) when somebody moves into position (24,180), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (150,28). (0:31) When a furre says {*r11}, (1:192) and the triggering furre's entry code is not less than 19, (5:15) move the triggering furre to (148,28), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (164,64), (1:1013) and position (166,65) is object type 2565, (5:300) set variable %door12 to the value 1. (0:7) When somebody moves into position (164,64), (1:1013) and position (166,65) is object type 2566, (5:300) set variable %door12 to the value 0. (0:7) When somebody moves into position (164,64), (3:2) at position (126,12) on the map, (5:6) swap object types 2565 and 2566. (0:7) When somebody moves into position (126,10), (1:200) and variable %door12 is equal to 0, (5:15) move the triggering furre to (170,69), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (170,70), (1:200) and variable %door12 is equal to 0, (5:15) move the triggering furre to (128,11), or to someplace nearby if it's occupied (0:7) When somebody moves into position (164,64), (3:2) at position (166,65) on the map, (5:6) swap object types 2565 and 2566. (0:31) When a furre says {*rc12}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (166,65). (0:31) When a furre says {*rc12}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (126,12). (0:31) When a furre says {*rc12}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door12 to the value 0. (0:7) When somebody moves into position (164,64), (1:1013) and position (166,65) is object type 2565, (3:2) at position (24,182) on the map (5:4) place object type 2564 (0:7) When somebody moves into position (164,64), (1:1013) and position (166,65) is object type 2566, (3:2) at position (24,182) on the map (5:4) place object type 2563 (0:7) when somebody moves into position (26,181), (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %door12 to the value 0. (0:7) when somebody moves into position (26,181), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (24,182). (0:7) when somebody moves into position (26,181), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2563 at (166,65). (0:7) when somebody moves into position (26,181), (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 2565 at (126,12). (0:31) When a furre says {*r12}, (1:192) and the triggering furre's entry code is not less than 19, (5:15) move the triggering furre to (148,28), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (58,184), (1:1013) and position (60,185) is object type 2565, (5:300) set variable %door13 to the value 1. (0:7) When somebody moves into position (58,184), (1:1013) and position (60,185) is object type 2566, (5:300) set variable %door13 to the value 0. (0:7) When somebody moves into position (58,184), (3:2) at position (60,185) on the map, (5:6) swap object types 2565 and 2566. (0:7) When somebody moves into position (136,9), (1:200) and variable %door13 is equal to 0, (5:15) move the triggering furre to (66,191), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (64,192), (1:200) and variable %door13 is equal to 0, (5:15) move the triggering furre to (134,10), or to someplace nearby if it's occupied (0:7) When somebody moves into position (58,184), (3:2) at position (134,9) on the map, (5:6) swap object types 2563 and 2564. (0:31) When a furre says {*rc13}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2565 at (60,185). (0:31) When a furre says {*rc13}, (1:93) and the triggering furre's entry code is greater than 19, (5:41) place object type 2563 at (134,9). (0:31) When a furre says {*rc13}, (1:93) and the triggering furre's entry code is greater than 19, (5:300) set variable %door13 to the value 0. (0:31) When a furre says {*r13}, (1:192) and the triggering furre's entry code is not less than 19, (5:15) move the triggering furre to (66,188), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (60,183), (5:15) move the triggering furre to (50,132), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (52,133), (5:15) move the triggering furre to (60,184), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (72,181), (5:15) move the triggering furre to (90,149), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (88,150), (5:15) move the triggering furre to (70,182), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (74,183), (5:15) move the triggering furre to (96,158), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (96,159), (5:15) move the triggering furre to (72,184), or to someplace nearby if it's occupied. **SECTION** Back where they came from or so help me (0:7) When somebody moves into position (28,37), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (28,38), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (28,39), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (26,40), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (26,41), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (24,42), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (24,43), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (22,44), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (22,45), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. (0:7) When somebody moves into position (20,46), (1:92) and the triggering furre's entry code is less than 9, (5:18) move the triggering furre back where they came from. **SECTION** Random Species and object stuff (0:13) When a furre lays down, (3:5) where the triggering furre (moved from/is standing at), (4:8) only where there are no objects, (5:4) place object type 2577. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2577, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2577 to type 2578. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2578, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2578 to type 2579. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2579, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2579 to type 2580. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2580, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2580 to type 2581. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2581, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2581 to type 2582. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2582, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2582 to type 2583. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2583, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2583 to type 2584. (0:19) When somebody uses object type 0, (1:18) and they (moved from/are standing at) object type 2585, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2585 to type 2577. (0:18) When somebody drops object type 2577, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2577 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2577, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2577 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2578, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2578 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2579, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2579 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2580, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2580 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2581, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2581 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2582, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2582 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2583, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2583 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2584, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2584 to type 0. (0:1) Whenever somebody moves, (1:18) and they (moved from/are standing at) object type 2585, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 2585 to type 0. (0:3) When somebody moves into object type 2553, (1:1200) and the triggering furre is localspecies 1, (3:6) where the triggering furre moved into, (5:6) swap object types 2553 and 8. (0:3) When somebody moves into object type 8, (1:1201) and the triggering furre is not localspecies 1, (3:6) where the triggering furre moved into, (5:6) swap object types 8 and 2553. (0:3) When somebody moves into object type 2553, (1:1200) and the triggering furre is localspecies 2, (3:6) where the triggering furre moved into, (5:6) swap object types 2553 and 8. (0:3) When somebody moves into object type 8, (1:1201) and the triggering furre is not localspecies 2, (3:6) where the triggering furre moved into, (5:6) swap object types 8 and 2553. (0:1) Whenever somebody moves, (1:103) and they didn't move into object type 8, (3:5) where the triggering furre (moved from/is standing at), (5:5) change object type 8 to type 2553. (0:3) When somebody moves into object type 2553, (1:340) and the triggering furre is species 107, (list at www.furcadia.com/dsparams) (3:6) where the triggering furre moved into, (5:6) swap object types 2553 and 8. (0:3) When somebody moves into object type 8, (1:340) and the triggering furre is species 107, (list at www.furcadia.com/dsparams) (3:6) where the triggering furre moved into, (5:6) swap object types 8 and 2553. (0:3) When somebody moves into object type 2553, (1:340) and the triggering furre is species 108, (list at www.furcadia.com/dsparams) (3:6) where the triggering furre moved into, (5:6) swap object types 2553 and 8. (0:3) When somebody moves into object type 8, (1:340) and the triggering furre is species 108, (list at www.furcadia.com/dsparams) (3:6) where the triggering furre moved into, (5:6) swap object types 8 and 2553. (0:3) When somebody moves into object type 2553, (1:340) and the triggering furre is species 109, (list at www.furcadia.com/dsparams) (3:6) where the triggering furre moved into, (5:6) swap object types 2553 and 8. (0:3) When somebody moves into object type 8, (1:340) and the triggering furre is species 109, (list at www.furcadia.com/dsparams) (3:6) where the triggering furre moved into, (5:6) swap object types 8 and 2553. **SECTION** Doors3 (0:7) When somebody moves into position (18,134), (5:15) move the triggering furre to (74,163), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (72,164), (5:15) move the triggering furre to (18,135), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (120,89), (5:15) move the triggering furre to (38,43), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (106,100), (5:15) move the triggering furre to (136,102), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (138,103), (5:15) move the triggering furre to (108,101), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (124,54), (5:15) move the triggering furre to (154,70), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (156,69), (5:15) move the triggering furre to (126,53), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (158,16), (5:15) move the triggering furre to (168,39), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (168,38), (5:15) move the triggering furre to (160,15), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (190,20), (5:15) move the triggering furre to (186,63), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (184,62), (5:15) move the triggering furre to (190,19), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (174,94), (5:15) move the triggering furre to (10,136), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (16,139), (5:15) move the triggering furre to (50,50), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (50,50), (5:15) move the triggering furre to (16,139), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (10,136), (5:15) move the triggering furre to (174,94), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (12,139), (5:15) move the triggering furre to (28,33), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (28,32), (5:15) move the triggering furre to (12,138), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (14,132), (5:15) move the triggering furre to (34,136), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (32,138), (5:15) move the triggering furre to (14,132), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (36,138), (5:15) move the triggering furre to (154,122), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (154,121), (5:15) move the triggering furre to (36,138), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (106,135), (5:15) move the triggering furre to (66,129), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (64,128), (5:15) move the triggering furre to (104,134), or to someplace nearby if it's occupied. **SECTION** Signs (0:7) When somebody moves into position (12,135), (5:200) emit message {Lounge} to whoever set off the trigger. (0:7) When somebody moves into position (12,138), (5:200) emit message {Bar} to whoever set off the trigger. (0:7) When somebody moves into position (12,134), (5:200) emit message {To Kitchen} to whoever set off the trigger. (0:7) When somebody moves into position (14,133), (5:200) emit message {To Garden} to whoever set off the trigger. (0:7) When somebody moves into position (18,135), (5:200) emit message {Stud's Corner and Medical Labs} to whoever set off the trigger. (0:7) When somebody moves into position (16,137), (5:200) emit message {Lower Levels} to whoever set off the trigger. (0:7) When somebody moves into position (58,60), (5:200) emit message {Library, Pool, and Rave} to whoever set off the trigger. (0:7) When somebody moves into position (88,43), (5:200) emit message {Library} to whoever set off the trigger. (0:7) When somebody moves into position (86,41), (5:200) emit message {Rave} to whoever set off the trigger. (0:7) When somebody moves into position (80,47), (5:200) emit message {Pool} to whoever set off the trigger. **SECTION** Hide? (0:7) When somebody moves into position (78,138), (1:1013) and position (78,138) is object type 163, (5:300) set variable %hide to the value 1. (0:7) When somebody moves into position (78,138), (1:1013) and position (78,138) is object type 164, (5:300) set variable %hide to the value 0. (0:7) When somebody moves into position (78,138), (3:2) at position (78,138) on the map, (5:6) swap object types 163 and 164. (0:7) When somebody moves into position (194,120), (1:200) and variable %hide is equal to 0, (5:15) move the triggering furre to (80,137), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (80,138), (1:200) and variable %hide is equal to 0, (5:15) move the triggering furre to (194,120), or to someplace nearby if it's occupied. (0:31) When a furre says {*gs}, (1:93) and the triggering furre's entry code is more than 19, (5:300) set variable %hide to the value 0. (0:31) When a furre says {*gs}, (1:93) and the triggering furre's entry code is more than 19, (5:41) place object type 163 at (78,138). **SECTION** Room9 (0:7) When somebody moves into position (20,155), (1:1013) and position (20,156) is object type 2565, (5:300) set variable %room9 to the value 1. (0:7) When somebody moves into position (20,155), (1:1013) and position (20,156) is object type 2565, (3:2) at position (78,159) on the map, (5:4) place object type 2564. (0:7) When somebody moves into position (20,155), (1:1013) and position (20,156) is object type 2566, (3:2) at position (78,159) on the map, (5:4) place object type 2563. (0:7) When somebody moves into position (20,155), (1:1013) and position (20,156) is object type 2566, (5:300) set variable %room9 to the value 0. (0:7) When somebody moves into position (20,155), (3:2) at position (20,156) on the map, (5:6) swap object types 2565 and 2566. (0:7) When somebody moves into position (80,159), (1:200) and variable %room9 is equal to 0, (5:15) move the triggering furre to (20,156), or to someplace nearby if it's occupied. (0:31) When a furre says {*r9}, (1:93) and the triggering furre's entry code is more than 9, (5:15) move the triggering furre to (20,156), or to someplace nearby if it's occupied. (0:31) When a furre says {*rc9}, (1:93) and the triggering furre's entry code is greater than 9, (5:300) set variable %room9 to the value 0. (0:31) When a furre says {*rc9}, (1:93) and the triggering furre's entry code is greater than 9, (5:41) place object type 2563 at (78,159). (0:31) When a furre says {*rc9}, (1:93) and the triggering furre's entry code is greater than 9, (5:41) place object type 2565 at (20,156). (0:7) When somebody moves into position (20,157), (5:41) place object type 2563 at (78,159). (5:41) place object type 2565 at (20,156). (5:300) set variable %room9 to the value 0. (5:15) move the triggering furre to (78,160), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (88,42), (5:15) move the triggering furre to (148,190), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (148,191), (5:15) move the triggering furre to (88,43), or to someplace nearby if it's occupied. **SECTION** Duty (0:31) When a furre says {*onduty}, (1:70) and their name is {Tunlan}, (5:204) emitloud message {Tunlan, House Pet, is On Duty.} to everyone on the map. (5:300) set variable %Tunlan1 to the value 1. (5:316) set the triggering furre's entry code to 10. (0:31) When a furre says {*offduty}, (1:70) and their name is {Tunlan}, (5:204) emitloud message {Tunlan, House Pet, is Off Duty.} to everyone on the map. (5:300) set variable %Tunlan1 to the value 0. (5:316) set the triggering furre's entry code to 0. (0:70) When a furre idles (doesn't do ANYTHING) for 600 seconds, (1:70) and their name is {Tunlan}, (1:200) and variable %Tunlan1 is equal to 1, (5:300) set variable %Tunlan1 to the value 3. (5:204) emitloud message {Tunlan, House Pet, fell asleep on the job!} to everyone on the map. (0:1) Whenever somebody moves, (1:70) and their name is {Tunlan}, (1:200) and variable %Tunlan1 is equal to 3, (5:300) set variable %Tunlan1 to the value 1. (0:31) When a furre says {*duty}, (1:200) and variable %Tunlan1 is equal to 1, (5:200) emit message {Tunlan, House Pet, is On Duty} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %Tunlan1 is equal to 0, (1:200) and variable %Tunlan2 is equal to 1, (5:200) emit message {Tunlan, House Pet, Is in the dream but off duty.} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %Tunlan2 is equal to 0, (5:200) emit message {Tunlan, House Pet, Is not in the dream.} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %Tunlan1 is equal to 3, (5:200) emit message {Tunlan, House Pet, Is asleep on the job!} to whoever set off the trigger. (0:100) When 60 seconds have passed, offset by 0, (1:200) and variable %Tunlan1 is equal to 1, (5:302) take variable %Tunlan3 and add 1 to it. (0:100) When 1 seconds have passed, offset by 0, (1:201) and variable %Tunlan3 is greater than 59, (5:300) set variable %Tunlan3 to the value 0. (5:302) take variable %Tunlan4 and add 1 to it. (0:31) When a furre says {*times}, (5:200) emit message {Tunlan has been on duty %Tunlan4 Hours and %Tunlan3 Minutes.} to the triggering furre. (5:200) emit message {Morgan Lowe has been on duty %morgy4 Hours and %morgy3 Minutes.} to the triggering furre. (5:200) emit message {Edward Tower has been on duty %Edward4 Hours and %Edward3 Minutes.} to the triggering furre. (0:31) When a furre says {*onduty}, (1:70) and their name is {Morgan|lowe}, (5:204) emitloud message {Morgan Lowe, Owner is On Duty.} to everyone on the map. (5:300) set variable %morgy1 to the value 1. (5:316) set the triggering furre's entry code to 50. (0:31) When a furre says {*offduty}, (1:70) and their name is {Morgan|lowe}, (5:204) emitloud message {Morgan Lowe is Off Duty.} to everyone on the map. (5:300) set variable %morgy1 to the value 0. (5:316) set the triggering furre's entry code to 0. (0:70) When a furre idles (doesn't do ANYTHING) for 600 seconds, (1:70) and their name is {Morgan|lowe}, (1:200) and variable %morgy1 is equal to 1, (5:300) set variable %morgy1 to the value 3. (5:204) emitloud message {Morgan Lowe fell asleep on the job!} to everyone on the map. (0:1) Whenever somebody moves, (1:70) and their name is {morgan|lowe}, (1:200) and variable %morgy1 is equal to 3, (5:300) set variable %morgy1 to the value 1. (0:31) When a furre says {*duty}, (1:200) and variable %morgy1 is equal to 1, (5:200) emit message {Morgan Lowe, Owner is On Duty} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %morgy1 is equal to 0, (1:200) and variable %morgy2 is equal to 1, (5:200) emit message {Morgan Lowe, Owner, Is in the dream but off duty.} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %morgy2 is equal to 0, (5:200) emit message {Morgan Lowe, Owner, Is not in the dream.} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %morgy1 is equal to 3, (5:200) emit message {Morgan Lowe, Owner, Is asleep on the job!} to whoever set off the trigger. (0:100) When 60 seconds have passed, offset by 0, (1:200) and variable %morgy1 is equal to 1, (5:302) take variable %morgy3 and add 1 to it. (0:100) When 1 seconds have passed, offset by 0, (1:201) and variable %morgy3 is greater than 59, (5:300) set variable %morgy3 to the value 0. (5:302) take variable %morgy4 and add 1 to it. (0:31) When a furre says {*onduty}, (1:70) and their name is {Edward|Tower}, (5:204) emitloud message {Edward Tower, Security, is On Duty.} to everyone on the map. (5:300) set variable %Edward1 to the value 1. (5:316) set the triggering furre's entry code to 90. (0:31) When a furre says {*offduty}, (1:70) and their name is {Edward|Tower}, (5:204) emitloud message {Edward Tower, Security, is Off Duty.} to everyone on the map. (5:300) set variable %Edward1 to the value 0. (5:316) set the triggering furre's entry code to 0. (0:70) When a furre idles (doesn't do ANYTHING) for 600 seconds, (1:70) and their name is {Edward|Tower}, (1:200) and variable %Edward1 is equal to 1, (5:300) set variable %Edward1 to the value 3. (5:204) emitloud message {Edward|Tower, House Pet, fell asleep on the job!} to everyone on the map. (0:1) Whenever somebody moves, (1:70) and their name is {Edward|Tower}, (1:200) and variable %Edward|Tower1 is equal to 3, (5:300) set variable %Edward|Tower1 to the value 1. (0:31) When a furre says {*duty}, (1:200) and variable %Edward|Tower1 is equal to 1, (5:200) emit message {Edward Tower, Security, is On Duty} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %Edward|Tower1 is equal to 0, (1:200) and variable %Edward|Tower2 is equal to 1, (5:200) emit message {Edward Tower, Security, Is in the dream but off duty.} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %Edward|Tower2 is equal to 0, (5:200) emit message {Edward Tower, Security, Is not in the dream.} to whoever set off the trigger. (0:31) When a furre says {*duty}, (1:200) and variable %Edward|Tower1 is equal to 3, (5:200) emit message {Edward Tower, Security, Is asleep on the job!} to whoever set off the trigger. (0:100) When 60 seconds have passed, offset by 0, (1:200) and variable %Edward1 is equal to 1, (5:302) take variable %Edward3 and add 1 to it. (0:100) When 1 seconds have passed, offset by 0, (1:201) and variable %Edward3 is greater than 59, (5:300) set variable %Edward3 to the value 0. (5:302) take variable %Edward4 and add 1 to it. **SECTION** Commands (0:31) When a furre says {*help}, (5:200) emit message {You can use the following Commands: *Dance on - Turns on the dancefloor. *Dance Off - Turns it off. *stop - Stops the music playing in the DJ station. *music# - If 3 = 1-10 it plays music when sitting at the DJ station. Say *Lion to turn into a feral Lion! *return to go back. Say *assist if you need fast staff help, they will come to you. Please move one square in any direction to get them.} to the triggering furre. (0:31) When a furre says {*help}, (1:93) and the triggering furre's entry code is greater than 9, (5:200) emit message {You can use the following Commands: [These at the bar] *Beer - *Hard - *Martini - *Cola - *Red - *Clear - *Clear Bar - *Tea - *clearTea [The folowing move you to a new area in the dream] *DJ - *Bar - *Lobby - *Bathroom - *Shower - *Enter - *Staffroom - *Rave - *BBar - *Pool - *Library - *security - *Stats [This shows you the dreamstats.] } to the triggering furre. (0:31) When a furre says {*help}, (1:93) and the triggering furre's entry code is greater than 19, (5:200) emit message {You can use the following commands: [To enter a room, locked or not] *R1 - *R2 - *R3 - *R4 - *R5 - *R6 - *r7 [dice] *r9 [tattoo room] *10 [big room in garden] [To unlock rooms]USE *SECURITY AND UNLOCK FROM THERE. If you see "Security Alert!" Please say *respond to go there. Once done, say "*Clear alert".} to the triggering furre. (0:31) When a furre says {*help}, (1:93) and the triggering furre's entry code is greater than 29, (5:200) emit message {You can use the following commands: Push a furre, face them in the direction you want them to go and type *Push# # being the number of tiles you want to move them.} to the triggering furre. (0:31) When a furre says {*help}, (1:93) and the triggering furre's entry code is greater than 39, (5:200) emit message {You can also eject a furre. To do say, get next to and facing them, then say *remove. Out they go.} to the triggering furre. *Endtriggers* 8888 *Endtriggers*